Super Mario Run: Stop Being Cheap and Just Pay the $10

When Nintendo originally unveiled Super Mario Run during Apple's iPhone 7 keynote back in September, the gaming industry went crazy — myself included. As someone who has been playing video games since the mid '80s, this is a big deal. It's also quite the significant change for Nintendo.

Aside from Miitomo, Super Mario Run is Nintendo's first true mobile game available on iOS. And you know what? I'm enjoying it so much more than I had predicted. Not only is the game quite in-depth, but it has that nostalgic Nintendo presentation that gamers love so much. It's a great experience all around.

But of course, we can't have something good in this world without people complaining, as they usually do. Despite Nintendo announcing prior to the launch of Super Mario Run that it would cost a one-time fee of $10, players are still discouraged by the fact that the full game is not free. Sure, the first three levels are free to try, which is nice. At least Nintendo gave us that. However, the full experience is going to cost you, and apparently that's making gamers angry.

Are you kidding me?

Before I continue with my rant, allow me to make something clear. This does not apply to everyone. I fully understand that millions of gamers are willing to pay for a quality experience — as they should be. This post is more geared toward those who feel the need to be cheap. Yes, I said it. If you can't pay $10 for a Nintendo game on a device that likely costs you around $1,000, then your priorities are backwards. You're cheap. Simple as that.

The complaints about Nintendo requiring an always-on connection to play Super Mario Run are legit. I will give you that. But for those who are able to play, what else do you have to complain about? Nintendo did exactly what they promised. They developed a quality game on iOS from the ground up, and a damn good one at that. Between six unique worlds to play through and the never-ending competition that is Toad Rally, I am more than happy to have paid $10 to Nintendo.

We seem to live in a world nowadays where most people expect to get everything for free. Honestly, I will never get behind that mentality. It's like buying a PlayStation 4 and refusing to pay for a game. If something is deemed valuable by me, then I will happily pay for it. That's exactly what I did for Super Monkey Ball back in 2008. It was my first paid iPhone game, and I never once regretted that decision. Like Nintendo, Sega created what I like to call a quality experience. They came through for me, the gamer. Of course they deserve my money.

If you want to make it in this world, be like any successful brand to ever exist. Don't work for free.